Microsoft actually updates all the source code to the Reference server with the new release of. If you see something like the image below, I think the file is not available for that particular dll. You can see the Console.WriteLine moves to the static WriteLine method at line number 888 which actually the Console.WriteLine code written by Microsoft in mscorlib.dll. Once you accept the agreement, you will get the source code and step down the source code for Microsoft. It will show up a dialog to accept the licence agreement for the Source code as below : Now when I am in Debug mode select call Stack and right click on the dll and choose Load Symbols for the project. Now lets run this code and put a breakpoint on Console.WriteLine. Now moving back to our source code lets write a simple code and show you how to step through your code. In the image above the Visual studio shows that it loads public symbols for. You will see few things will go on to your visual studio during these phaze. Visual studio can easily identify the source code file name, the line number for which the source code is requested etc to give you really great experience with Visual Studio. Remember it will take some time, as it is going to cache the Symbols for the first time so that when you request for the source code while you debug your application it can get it perfectly. You can also specify the modules for which you dont want to include symbols (note : if you do not load symbols of a particular dll, you cannot download source file for that particular dll)ģ. This latency is due to the fact that Visual studio downloads the file from the Microsoft Source code server. Remember if you do this, there will be slight latency when you step into any. Here we choose Microsoft Symbol servers to load the Source code files to your visual studio. Now move to Debugging -> Symbols and select Microsoft Symbol Server. It is evident from the messagebox that pops up is actually disabling Just My Code for your visual studio.Ģ.
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